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dc.contributorBallesteros, Lisa
dc.contributorDavidoff, Giuliana
dc.contributor.advisorSt. John, Audrey
dc.contributor.authorCordeiro, Felicia
dc.date.accessioned2012-05-11T17:42:51Z
dc.date.available2012-05-11T17:42:51Z
dc.date.issued2012-05-11
dc.identifier.urihttp://hdl.handle.net/10166/997
dc.description.abstractMotion simulation is a classical problem in areas of research such as CAD (Computer Aided Design), robotics, and protein folding and flexibility. Efficient motion simulation techniques could facilitate advancements in many such domains. Improvements in CAD motion simulation would offer mechanical engineers more quantitative feedback about the components of their mechanisms resulting in faster development. A model of protein motion and flexibility could help predict how molecules will interact, which may be able to considerably reduce trial and error for researchers attempting to design drugs that could ameliorate or cure various diseases. While sophisticated motion simulation techniques exist, most have computational limitations. FEA (Finite Element analysis) allows engineers to study structural performance of their mechanisms. However, the growing complexity in models requires newer techniques for motion simulation. Molecular dynamics is widely recognized as the most accurate method for simulating the motion of proteins; however, similarly, it is computationally very expensive and, in some cases, requires prohibitive computing power and resources. Rather than relying on current, computationally expensive tech- niques, we worked to help distill the intricacies of structural motion by using geometric constraints to model structural interactions. This level of abstraction has facilitated development of more efficient motion simulation techniques, through incorporating methodologies from other domains, such as the video game industry. In particular, we focused on generalizing the approach of Ragdoll physics.In this thesis, we will describe the software tool we developed to simulate the motion of geometric constraint structures and new strategies for doing so. We will also explain and analyze the experimental results from applying our different techniques and comparing them to some cur- rent methods, specifically those of Ragdoll physics. For certain strategies and classes of structures, we found that our techniques outperform existing ones. These results indicate that our work may lead to algorithms that improve simulation for molecular motion.en_US
dc.description.sponsorshipComputer Scienceen_US
dc.language.isoen_USen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectMotion Simulationen_US
dc.subjectBar-and-joint structuresen_US
dc.subjectgeometric constraintsen_US
dc.titleMotion Simulation of Geometric Constraint Structuresen_US
dc.typeThesis
dc.date.gradyear2012en_US
mhc.institutionMount Holyoke College
mhc.degreeUndergraduateen_US
dc.rights.restrictedpublic


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Attribution-NonCommercial-NoDerivs 3.0 United States
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