Show simple item record

dc.contributorHoyer-Leitzel, Alanna
dc.contributor.advisorSchmeiser, Steven
dc.contributor.advisorNorling, Johannes
dc.contributor.authorLiu, Yizhen
dc.date.accessioned2020-05-06T13:39:07Z
dc.date.available2020-05-06T13:39:07Z
dc.date.issued2020-05-06
dc.identifier.urihttp://hdl.handle.net/10166/5966
dc.description.abstractThe video game industry has become the most profitable form of entertainment since 2018. Despite the prosperity, probably few people could tell exactly what the social impacts of video games are and how video games generate profit. This thesis consists of a theoretical analysis of the social impacts of video games, a general introduction of the economic structures, and an empirical survey about consumers’ behaviors under the selling strategies. Through an economic and psychological examination, it is clear that the assumed causal relationship between video games and violent crimes is unreliable and video games are valuable tools to society and individuals. Few people know the economic differences between Pay-to-Play games (P2P) and Free-to-Play games (F2P) as well as the selling strategies adopted by game developers. Thus, this thesis provides an introduction to P2P games, F2P games, and the selling strategies behind them. This thesis also offers an answer to whether those strategies are efficient by analyzing consumers’ behaviors in the Chinese market.en_US
dc.description.sponsorshipEconomicsen_US
dc.language.isoen_USen_US
dc.subjectConsumers' behaviorsen_US
dc.subjectVideo game industryen_US
dc.subjectFree-to-Play gamesen_US
dc.titleBehind the Prosperity of the Video Game Industry: The Social Impacts and the Selling Strategiesen_US
dc.typeThesis
dc.date.gradyear2020en_US
mhc.institutionMount Holyoke College
mhc.degreeUndergraduateen_US
dc.rights.restrictedrestricteden_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record